UPDATE ADDED 5/4/24
You can believe me or not. I KNOW that back in probably the late 70s early 80’s I saw a PHIL DONAHUE show where he had guests on to talk about the new headset for the rich. It was a virtual reality headset, and it was part of a game they described where you experience raping the woman of your choice. NO KIDDING! You could tell the computer who you want to rape and it would give you that experience. That was a long time ago. This should give you an idea of how long computers were around before we were even exposed to them. I remember thinking how absolutely sick that concept was, in my mind. WHO on earth needs to know what it feels like to RAPE someone?? Yet here we are… wow how mankind is advancing!! NOT!!!
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UPDATE ADDED 5/4/24
When I first saw the Donahue show where the presented the video game that capacitated the virtual rape of any woman chosen by the user… I was shocked an appalled, but beyond that I had no idea why anyone would create such a monstrous thing.
I have learned a lot over my lifetime, especially since I have been born again and filled with the SPIRIT OF GOD. Yes, just humanity’s sinful nature alone drives people to commit horrendous acts against one another. But, the idea of rape goes far beyond that. Rape is an attack against GOD. The female body holds the mystery of life. Without the ovum new life is impossible. Each woman already holds all the eggs a woman will have in her lifetime.
The devil wants to destroy life. That is why in the garden, his assault on humanity started with the woman. That is also why throughout history women were seen as the spoils of war. RAPE is a weapon of WAR and GENOCIDE. It is also a method of DNA corruption. A way to blend the races and reverse God’s response to the TOWER OF BABEL.
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Rape of woman and other spoils of war – Burningbird
Rape and Sexual Violence Used as a Weapon of War and Genocide
First Knight
A discussion of the droit du seigneur, or the ‘right of the lord.’
The first recorded instance of the “first night” custom appears in the Epic of Gilgamesh, a five-cycle tale based on a historical king of Uruk in Babylonia around 2700 B.C.E. In Tablet 2, Gilgamesh, as the king, claims the right to have sexual intercourse first with every new bride in Uruk on the day of her wedding; Enkidu, the subhuman brute, enters the city, protests this “abuse,” and blocks the door of a marital chamber until Gilgamesh bests him in a fight. Enkidu’s challenge might be taken as an indication that the custom was already an unpopular one by the time the Epic of Gilgamesh was set down in writing.
The right of first night deflowering (ius primae noctis in Latin) was also practiced by despotic Roman chieftains, who took the custom to a new level by charging husbands for their performance of this duty; prospective husbands who couldn’t afford to pay the fee could not marry. (The imposition of a fee was a ruse created to foster the illusion that the purpose of this “service” was to ensure fertility rather than to satisfy the carnal cravings of chieftains.) As population sizes outstripped the abilities of royalty to attend to all new brides, the use of symbolic substitutes (such as the phalluses of fertility statues) began:
Prior to consummating marriage with her husband, a bride ceremoniously straddled a stone statue of the fertility god, lowering herself onto his effigy.This was not a private ritual but part of the public wedding ceremony, so that all the guests could witness the bloodied evidence of virginity, as well as the girl’s avowal to be fruitful.2
First night customs survived in parts of Europe into the Middle Ages (as the droit du seigneur), although by then it had been stripped of any pretense that it was a means of assuring fruitful harvests and fecund brides. Feudal noblemen were not of royal blood and had no claim to divinity; they were “lords” only by virtue of having been granted titles, and they simply used their positions of power over their vassals as a basis for asserting their “right” to substitute for any of them on the wedding night. Though nobleman still referred to the droit de seigneur as a “duty,” they also reserved the right to waive their performance of it (presumably when they found a bride to be considerably less than attractive in physical appearance).
Slaveholders, of course, held their slaves as property and could therefore force themselves upon female slaves with impunity. Slavery was legal in America until 1865, and there was no tradition or ritual (and certainly no sense of “duty”) attached to this form of rape euphemistically known as “the master’s obligation.” It was more realistically “the master’s prerogative,” and it was not exercised concurrent with weddings, but at a master’s whim.
Of all the historical forms of “first night” practices, the droit du seigneur is the most familiar in popular culture, and it is often cited as not just a widely-practiced custom, but as a codified part of medieval law. Both the prevalance of the practice and its legal status in medieval Europe are highly questionable, however. The Encylopedia Britannica, for example, notes:
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Rape Day lets players ‘control the choices of a menacing serial killer rapist during a zombie apocalypse’
Alongside sexually explicit images and a description warning of “violence, sexual assault, non-consensual sex, obscene language, necrophilia, and incest,” Rape Day appeared on the Steam Store online gaming platform.
Desk Plant, the game’s developer, claims it is a “dark comedy” that obeys the rules of Valve, the platform’s owner.
The lax approach, detailed in a lengthy blog post last year, saw Valve become the first major platform to host porn in virtual reality.
Feminist protests demand end to violence against women in Brazil after gang rape of teenage girl
Feminist protests demand end to violence against women in Brazil after gang rape of teenage girl
Describing the game the developer says players can “control the choices of a menacing serial killer rapist during a zombie apocalypse”.
It compares it compares to Grand Theft Auto in terms of the moral questions it raises.
“Murder has been normalised in fiction, while rape has yet to be normalised,” the game’s website states.
An online petition calling for the game to be banned has received more than 1,000 signatures since it launched last week.
A similar petition by parents of school shooting victims, who objected to the inclusion of a video game billed as a “school shooting simulation” on the platform, received more than 200,000 signatures to have it removed.
If the game is banned from Steam, Desk Plant said that it would look for other ways to distribute Rape Day.
“I have not broken any rules, so I don’t see how my game could get banned unless Steam changes their policies,” the developer said. “However, if Steam does change their policy… I will do what I can to try and create and/or find an alternate way of selling and marketing my games.”
Despite claiming that the point of the game is to allow players to experience things that they “can’t or shouldn’t in reality”, the game’s developer revealed that a baby killing scene had been removed due to public outcry.
“I am sorry to anyone whom this scene’s existence caused distress,” they wrote. “I am learning to find my artistic balance between producing the games I love, and not causing avalanches of outrage.”
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Well we Knew Video games would end up here
This video was CENSORED
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I got so excited I thought I found it! The show I am referencing aired earlier maybe in the 1980s. As you hear them say, the capabilities have been around for a long, they just were unable to make it affordable. I am telling you… I saw the program on PHIL DONAHUE where they talked about the game they had developed that ONLY the RICH could afford. It was a Virtual Reality game, that allowed you to experience raping any woman of your choice. If anyone finds it… please send it to me. There is a link at the top of the page where you can reach me through this website.
1996 Phil Donahue HP Virtual Reality
CYBERSEX – You’ll Never Buy An X-Rated Video Again!
Apparently, Cybertech didn’t anticipate Torrents and the Usenet. Anyway, “sigh-burr-sex” seemed like a slam dunk in ’94. No one seemed concerned that a machine might rub you the wrong way.
Money quotes from the Cybertech Systems marketing slick:
CYBERSEX
- You can enjoy your “dream partner” any time you want.
- Frequency depends entirely on you; The words “no” and “headache” do not exist in virtual reality.
- The safest and most satisfying sexual encounters known to man – always.
- How often can you handle it?
I shudder to think about the “intensive development:
After 3 years of intensive development he developed the CYBERSEX HOME VR-SIMULATOR SYSTEM.
Blaming the liberal media?
Phil Donahue experimented with it on national TV in front of millions of viewers.
Asked by the author (Cybertech founder):
So what’s in it for us? … My staff and I will be “virtually” set for life, as the expression goes.
In the virtual world, anything is possible!
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UPDATES ADDED: 8/12/22
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You can rape and pillage your way through a computer game and risk only virtual execution by other users; you are not likely to be prosecuted in an R.L. court, at least not yet.
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I am half convinced that the tantalizingly brief story, printed in De Morgen and Het Laatste Nieuws, is a hoax or an April Fool’s joke.
Yet it has prompted several threads of discussion, from a legal analysis to four pages of commentary at the Second Citizen forums.
Unfortunately, rape in virtual spaces is not unheard of. And I’m not talking about the “consensual” rape built into some games (although if you’re interested in that debate, GameGrene has a good conversation about it).
There is no question that forced online sexual activity — whether through text, animation, malicious scripts or other means — is real; and is a traumatic experience that can have a profound and unpleasant aftermath, shaking your faith in yourself, in the community, in the platform, even in sex itself.
Our laws say that an adult subjecting a teenager or child to sexual words, images or suggestions on the internet is preying on their mental and emotional state in a sexual way. Even if you never try to meet the minor in person, and even if you never touch them or expose your naked self to them, it is a crime to attempt to engage sexually with a minor.
If it is a criminal offense to sexually abuse a child on the internet, how can we say it is not possible to rape an adult online?
But I have a hard time calling it “rape,” or believing it’s a matter for the police. No matter how disturbed you are by a brutal sexual attack online, you cannot equate it to shivering in a hospital with an assailant’s sweat or other excretions still damp on your body.
That’s not to say I dismiss the trauma a person suffers after being raped online. Virtual rape is not just a prank, one the target needs to get over or expect as part of a role-playing world. (And if you are inclined to pooh-pooh this, first read author Julian Dibble’s chapter about a rape that occurred in a text-only MOO in the early ’90s.)
A virtual rape is by definition sudden, explicit and often devastating. If you’ve never immersed yourself in online life, you might not realize the emotional availability it takes to be a regular member of an internet community. The psychological aspects of relating are magnified because the physical aspects are (mostly) removed.
Even regular users might not realize how wide open they are until something drastic happens — they fall in love, get dumped, have a huge fight or get attacked in the online parallel of rape. In that context, a sexual assault can indeed have a deep impact on a person’s life, especially if they are actual rape survivors.
Some suggest that the best way to deal with a virtual rape is to ignore it, or simply log off and come back as another user.
But in a game, you don’t want to lose the long-term investment you’ve made in your character. And these days, your real world income or professional reputation can depend on your online self.
In a 3-D marketplace, your avatar’s name is your brand. You can change the appearance of your cartoon without much impact, but changing your name makes it too difficult for customers or clients to find you.
If an online environment becomes too hostile or scary, or causes you such great anxiety you cannot work or interact with friends, more has been taken from you than your playtime. Your friends will gather around to give you emotional support — but your customers will wander off and shop elsewhere.
Adult communities facilitate our need to go deeper into our sexual selves, even into secret places around gender and taboos that we cannot acknowledge anywhere else. We feel safe because of the peculiar blend of disclosure and anonymity provided in online communities, and we journey along paths we might not even glance at in the physical world. We don’t expect to have our control wrenched away or our minds assaulted or even the intensity of our anguish during and after.
The truth is, anywhere people gather, we bring all of our potential with us — for love, for sex, for community and creation, and for violence and destruction, too. That’s why we still enjoy pondering whether cybersex is real sex and whether an online affair is more or less damaging to a relationship than a physical affair. It’s a tacit acknowledgement that while the time-space continuum may change, people don’t.
Rape is the ultimate perversion of sexual intimacy. Like sex, rape has mental and emotional elements that go beyond the body and the damage to the mind and spirit generally takes much longer to heal than the body.
But that doesn’t make the psychological upheaval of virtual rape anywhere near the trauma of real rape. And I can’t see us making virtual rape a matter for the real-life police.
It’s a shitty thing to do to someone. But it’s not a crime.
See you next Friday,
Regina Lynn
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JUST REMEMBER WHAT YOU PRACTICE IS WHAT YOU BECOME!
Remember also the words of JESUS CHRIST:
“But I say unto you, That whosoever looketh on a woman to lust after her hath committed adultery with her already in his heart.” Matthew 5:28
The internet is a GATEWAY and it can take your STRAIGHT TO HELL!